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Prince Of Persia The Forgotten Sands Timeline

Video game franchise

Video game serial

Prince of Persia
Princeofpersialogo.jpg

Logo for the 2008 Prince of Persia game

Genre(due south)
  • Cinematic platformer
  • Action-adventure
Developer(s)
  • Broderbund
  • Cerise Orb Entertainment
  • Barrage Software
  • Ubisoft Montreal
  • Pipeworks Software
  • Gameloft
  • Ubisoft Quebec
  • Ubisoft Pune
Publisher(s)
  • Broderbund
  • The Learning Visitor
  • Mattel Interactive
  • Ubisoft
  • Gameloft
Creator(s) Jordan Mechner
Platform(s)
  • MS-DOS
  • Android
  • Coffee ME
  • Microsoft Windows
  • iOS
  • Xbox
  • Xbox 360
  • Amiga
  • Apple II
  • Atari ST
  • Dreamcast
  • Master System
  • FM Towns
  • Mac Os Ten
  • Game Boy Accelerate
  • Game Boy Colour
  • GameCube
  • Nintendo DS
  • Nintendo Entertainment System
  • PlayStation two
  • PlayStation 3
  • PlayStation Portable
  • SAM CoupĂ©
  • Genesis
  • Super NES
  • TurboGrafx-CD
  • Wii, NEC PC-9801, Precipitous X68000, Amstrad CPC, Game Boy, Sega CD, Macintosh, Game Gear, BlackBerry, Nintendo 3DS
First release Prince of Persia
October iii, 1989
Latest release Prince of Persia: Escape
September 27, 2018

Prince of Persia is a video game franchise created by Hashemite kingdom of jordan Mechner. It is congenital around a series of action-chance games focused on various incarnations of the eponymous Prince, ready in ancient and medieval Iran.

The first two games in the series, Prince of Persia and Prince of Persia 2: The Shadow and the Flame, were published by Broderbund. Prince of Persia 3D, named for being the first installment to utilise 3D estimator graphics, was developed by Red Orb Entertainment and published past The Learning Visitor on PC; The Dreamcast version was developed by Avalanche Software and published past Mattel Interactive. Ubisoft began developing and publishing entries in the serial in 2003 with Prince of Persia: The Sands of Fourth dimension.

The franchise also includes a pic adaptation based on The Sands of Time, penned in part by Mechner, and released by Walt Disney Pictures in 2010; a graphic novel; and the Lego Prince of Persia toyline. Ubisoft's Assassin'south Creed franchise is considered to exist the spiritual successor to the series.[i] [2] [3]

Games [edit]

Release timeline

Original continuity The Sands of Time continuity Reboot continuity

1989 Prince of Persia
1990
1991
1992
1993 The Shadow and the Flame
1994
1995
1996
1997
1998
1999 Prince of Persia 3D
2000
2001
2002 Prince of Persia: Harem Adventures
2003 The Sands of Fourth dimension
2004 Warrior Inside
2005 The Two Thrones
Battles of Prince of Persia
2006 Prince of Persia Trilogy
2007 Prince of Persia Classic
2008 Prince of Persia
The Fallen Male monarch
2009
2010 The Forgotten Sands
2011
2012
2013 The Shadow and the Flame (remake)
2014
2015
2016
2017
2018 Prince of Persia: Escape
2019
2020
2021
TBA The Sands of Fourth dimension (remake)

Original Trilogy [edit]

The commencement game in the series was created by Jordan Mechner afterwards the success of Karateka. Cartoon from multiple general sources of inspiration, including the One Yard and Ane Nights stories,[4] and films like Raiders of the Lost Ark [v] and The Adventures of Robin Hood,[6] the protagonist'southward grapheme blitheness was created using a technique called rotoscoping, with Mechner using his brother every bit the model for the titular prince.[7] The original Prince of Persia, with its more than twenty platform ports, is i of the most ported games in video game history.[8] [9]

Mechner enrolled in New York University's pic section, producing an award-winning short movie during his time there, before returning to design and directly a sequel to the original game.[10] The sequel, Prince of Persia 2: The Shadow and the Flame, was developed internally at Broderbund with Mechner's supervision. The game, like its predecessor, received disquisitional acclamation and high sales. Broderbund was subsequently purchased by The Learning Visitor,[xi] which was later on caused by US game company Mattel Interactive.[12] In 1999, Prince of Persia 3D was developed and released under Broderbund's Crimson Orb label.[10] Released for PC and the Dreamcast only,[xiii] it was criticized by many users as being buggy, and was a commercial thwarting.[ten] The Broderbund/Learning Visitor's games partition, the assets of which included the Prince of Persia franchise, was after sold to Ubisoft.[14]

The Sands of Time series [edit]

Mechner, who owned the Prince of Persia intellectual belongings, was brought in to work with Ubisoft on a reboot of the franchise, titled The Sands of Time, although he was originally wary after the failure of Prince of Persia 3D.[xv] The team they worked with was also working on Tom Clancy'southward Splinter Jail cell: their aim with the game was to "breathe new life into the activeness-gamble genre".[xvi] [17]

Mechner did not take part in the production of the next game, Prince of Persia: Warrior Within, and he commented on finding the dark atmosphere and heightened level of violence unappealing.[xviii] The changes also provoked mixed reactions from critics, simply sales were strong and a tertiary game, eventually titled Prince of Persia: The Two Thrones, went into product.[19] For The Two Thrones, the developers and artists tried to strike a balance between the light, cartoon-like tones of The Sands of Fourth dimension, and the grittier mediums of Warrior Within.[twenty]

In November 2008, Ubisoft revealed that it was working on a new entry in the franchise, which was later revealed to exist Prince of Persia: The Forgotten Sands.[21] The Windows, Xbox 360 and PlayStation 3 versions of the game filled in some of the narrative gap betwixt The Sands of Time and Warrior Within; whereas the PSP, Wii, and the DS versions each characteristic their own culling storylines. The game was released in May 2010, timed to necktie in with The Sands of Time picture show.[22]

Trilogy drove [edit]

The Prince of Persia Trilogy (known as Prince of Persia Trilogy 3D on the remastered collection's title screen) is a collection of The Sands of Time trilogy released on the PlayStation 2 and subsequently on the PlayStation 3 equally part of the Classics Hard disk range.[23] The drove includes The Sands of Time, Warrior Within and The Two Thrones, all previously released on the PlayStation ii, Xbox and Microsoft Windows. The games were remastered in loftier-definition for the PlayStation 3 with 3D and PlayStation Network Bays back up on i Blu-ray Disc. The PlayStation 2 drove was released on October 27, 2006, in Europe,[ citation needed ] while the remastered drove was released on November 19, 2010, on Blu-ray in PAL regions. The release marks the start Classics Hard disk drive title to non exist published past Sony Computer Entertainment.

In North America, the three games were originally released separately as downloadable-just titles on the PlayStation Store. The first, The Sands of Fourth dimension, was released on Nov sixteen, 2010, while the other two games followed in December 2010.[24] The Blu-ray version was to exist released in North America on March 22, 2011[25] but the drove ended upwardly being delayed until April xix, 2011.

Spin-offs and remakes [edit]

The first spin-off of the series was developed alongside and released in the same year as The Ii Thrones for the Nintendo DS. Battles of Prince of Persia is a real-time strategy game set betwixt The Sands of Time and Warrior Within.[26] It received mediocre reviews from critics.[27] [28]

In 2006, concept designs surfaced hinting at another entry in the franchise.[29] The game, Prince of Persia, was unveiled in 2008, with Ubisoft marketing it every bit a reboot of the franchise, with its level and combat design harking dorsum to the original 1989 game.[30] The game came out in December 2008, receiving positive reviews from most video game outlets and decent sales.[31] Aslope the main game, Ubisoft's Casablanca co-operative adult a direct sequel and spin-off to the reboot for the Nintendo DS, titled Prince of Persia: The Fallen King.[32] The game was released alongside the main game, and received fair reviews.[33] [34] [35] [nineteen]

In 2007 Gameloft and Ubisoft released Prince of Persia Classic, an enhanced remake of the original Prince of Persia for Coffee ME, Android, iOS, Xbox 360 (XBLA), and PlayStation iii (PSN).[36] The visual fashion was upgraded to resemble Prince of Persia: The Sands of Time, and the Prince himself has acquired some additional moves, such as the power to gyre, backflip, wall jump and stop time briefly during combat. However, the core gameplay remains the aforementioned every bit the original – the player must defeat Jaffar inside i hour while watching out for the many traps and defeating the guards they see.

There has been a number of mobile games for Coffee ME-based phones developed by Gameloft, some based on older PC or panel titles with 2d graphics and others loosely based on contemporary games but with 2D graphics and different gameplay due to technology constraints. Gameloft has also developed some ports for both the iPhone and the iPad. The commencement spin-off by Gameloft was titled Prince of Persia: Harem Adventures, released for Java phones in 2003.[37] Specifically, the company has developed HD remakes of the original Prince of Persia in 2007,[38] and its sequel The Shadow and the Flame in July 2013.[39] [xl]

In 2018, Ubisoft under the banner of its entity Ketchapp released Prince of Persia: Escape,[41] a mobile game for Android and iOS. It is a "runner" game made up of different levels,[42] and the player can customize the protagonist with outfits from past games. Reviewing for Pocket Gamer, Cameron Bald called Prince of Persia: Escape a "mundane game crushed under the weight of excessive greed".[43]

Future plans [edit]

In 2012, leaked images from a project entitled Osiris were assumed to be the next Prince of Persia title.[44] Jordan Mechner fifty-fifty commented on his Twitter account that the images were not from a Prince of Persia game.[45] A year afterward, in 2013, Yannis Mallat, CEO of Ubisoft Montreal, said that the franchise was beingness "paused", maxim that "As soon as we have something to show, we will".[46] In the following months, Ubisoft confirmed that it was either planning or considering next-generation entries in multiple franchises, including Prince of Persia.[47] A video uploaded by a Ubisoft Montreal creative person in 2012 but only discovered in 2020 showed a gameplay trailer for Prince of Persia Redemption which would take been released for Windows, Xbox 360, and PlayStation iii.[48] Co-ordinate to Jonathan Cooper, a onetime Ubisoft animator at the time, said the trailer was a mockup of the planned gameplay for the title created past Khai Nguyen, used to pitch the game concept. The game never developed beyond that point, though the work on the pitch trailer was used to prepare a similar trailer for Assassin's Creed III for Ubisoft.[49]

A remake of the Sands of Time, was announced at Ubisoft Forward 2020, was originally scheduled to release on January 21, 2021, for Microsoft Windows, PlayStation 4 and Xbox One. It was delayed to March xviii, 2021, and on February 5, 2021, Ubisoft delayed the remake indefinitely.[50] In its quarterly financial report, Ubisoft stated the remake is expected to be out erstwhile during its 2022–23 financial yr.[51] Withal, the remake's development was moved to Ubisoft MontrĂ©al, a change from Ubisoft Mumbai and Ubisoft Pune. The company stated the 2023 fiscal year release target was no longer beingness targeted.[52]

Adaptations [edit]

Graphic novel [edit]

Hashemite kingdom of jordan Mechner finished writing the story for a graphic novel in 2007. The novel was written by A.B. Sina, and illustrated by Alex Puvilland and LeUyen Pham. It was released by First 2nd Books in autumn 2008.[53] [54] The story follows two Princes, jumping between the 9th and 13th centuries. Although information technology belongs to the franchise the plot is non related to any of the game continuities or that of the 2010 movie.[55]

Film adaptation [edit]

In 2010, a film adaptation of Prince of Persia: The Sands of Time was released past Walt Disney Pictures. Starring Jake Gyllenhaal as Prince Dastan, it would go along to receive mixed reception, but still gross $336 meg in theaters.[56] Besides The Sands of Time, the film also incorporated elements from Warrior Within and The Two Thrones, the ii other titles from the Sands of Time trilogy of the Prince of Persia video game franchise.

Upon the film's release, it was accompanied by Before the Sandstorm, a 2010 one-shot comic book published by Disney Publishing Worldwide. This comic serves as both a direct prequel and sequel to the feature flick, and explains the motives and backgrounds of some characters. Information technology was written by Jordan Mechner and featured illustrations by Todd McFarlane, Niko Henrichon, David Lopez and Bernard Chang.

Lego Prince of Persia was announced past The Lego Group in 2009, as part of the company'southward announcement to brainstorm producing sets based on Disney properties.[57] Based on the characteristic film, Lego would release half dozen sets inside the theme, too every bit a short animated movie, earlier discontinuing information technology.[58] [59]

Reception [edit]

Awards [edit]

The success of the Prince of Persia series resulted in Guinness World Records awarding the series 6 world records in the Guinness World Records: Gamer'south Edition 2008. These records include Start Move-Capture Animation in a Video Game and Highest Rated Platformer on PS2 and Xbox.

Impact and legacy [edit]

Southward Korean vocaliser-songwriter Kim Kwang-Jin released the vocal "Magic Castle", with lyrics inspired from the storyline of the original Prince of Persia.[60]

In 1992, Russian author Victor Pelevin wrote a book called A Werewolf Problem in Central Russian federation and Other Stories, in which there is a brusque story called "Prince of Gosplan". The story is greatly influenced past the game; the primary hero of the story lives in a mixed reality of the real globe and video games and identifies himself as Prince of Persia. He tries to empathize if his life is real or if he is just seeing it on a computer display.[61]

The feel of the gameplay in Tomb Raider was intended to evoke that of the original Prince of Persia.[62]

The Assassin's Creed series originated out of ideas for a sequel for Prince of Persia: The Sands of Time. Its critical and financial success led Ubisoft to request Ubisoft Montreal to develop a sequel, aiming for the Xbox 360 and PlayStation 3. The Ubisoft Montreal squad decided on taking the gameplay from The Sands of Time into an open world arroyo, taking advantage of the improved processing ability to return larger spaces and crowds. Narratively, the team wanted to move away from the Prince being someone adjacent in line for the throne but to have to piece of work for it; combined with research into hole-and-corner societies led them to focus on the Assassins, heavily borrowing from the novel Alamut.[63] They developed a narrative where the player would control an Assassin that served as a bodyguard for a non-playable Prince, leading them to call this game Prince of Persia: Assassinator. The "Animus" device allowed them to explain certain facets of gameplay, such every bit accounting when the player fails a mission, in the same way they had done in The Sands of Time.[63]

References [edit]

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External links [edit]

  • Official website

Prince Of Persia The Forgotten Sands Timeline,

Source: https://en.wikipedia.org/wiki/Prince_of_Persia

Posted by: williamsbrin1942.blogspot.com

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